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Remote Co-Presence

Tools:

Aftereffect

Cinema 4D

Rhino

Grasshopper

Info:

Columbia 2020 Spring
Independent Study

Individual

Instructor: Agnes Chang

Overview

The project intended to establish a visual language that depicts human's ambient movements. The visualization creates a sense of co-location between people under the current Covid-19 circumstances.

CONCEPT

A. Ambient Information

Concept

Ambient Information is the information presented in the periphery. We’ve all had experience that you can tell a person’s state by your peripheral vision and triggered a conversation, but the quarantine has made this experience impossible. The ambient information is key for us to understand people's state, whether he/she is happy, focused, worried, etc. The sense of presence is created through the continuous awareness of other people’s state.

Diagram-01.jpg

CORE PROBLEM

B. Lost of Physicality

Core Problem

Moving to the digital world, there’s a different degree of Abstraction to a human being, and the representation of a human becomes an icon or a symbol. In the real world, you may have an experience like telling from the footsteps to recognize it was your mom or dad, that kind of experience coming from human’s physicality is gradually being replaced.

Digital world

Independent Study Presentation_Page_04.j

Real world

TARGETED GROUP

C. Range of Relationship

Considering the current situation, quarantine time has broked the relationship between each individual with ranges of other people, with different relationships. In analyzing the different kinds of interactions that interrupted by the quarantine, I decided to focus on the relationship of partner, family, and close friends.

range of people-01.jpg

Me

Partner, family, close friends

Classmates, colleagues

"Bump into" experience

Being in a certain space

Larger world

CONCEPT DEVELOPMENT

D. Indicators

Concept Development

What would be the indicator of your ambient movement? I began to focus on the rhythm of the human body. Rhythm can mean different things, body movement, living pattern, growth, mood, and people may have their own rhythm patterns that differentiate him/her from others.

reference.gif

Gunnar Johansson (1973), Biological Motion

Independent Study Presentation_Page_09.j

-Heart Beat

-Body Movement

-Hand Gesture

Different kinds of ambient information

Awareness of people's state

Independent Study_Ge-2.jpg

Rhythm

EXPLORATION/IDEATION

E. Observation & Visulization

Observation & Prototype

Thinking of rhythm of hand, the visualization could be simple and understandable, at the same time convey a feeling of co-location of humans. The parameter is strength, rhythm, and shape. The visualization I was trying to depict is the state of that person, but not the exact activities.

1.Eating.gif
Hand-diagram-01.png

Slight movement, chill/relax

6. Cutting.gif
Hand-diagram-01.png

Repetitive, quick, doing task

5. Scrolling.gif
Hand-diagram-01.png

small movement with pause, focused

4. Gaming.gif
Hand-diagram-01.png

Different gesture, repetitive, fighting

3. Typing.gif
Hand-diagram-01.png

Quick, long time span, focused

2.Pealing.gif
Hand-diagram-01.png

slow, chill

11. Drawing&Writing.gif
Hand-diagram-01.png

one by one, focused, thinking

9. Frying.gif
Hand-diagram-01.png

Big movement, task

10. Playing.gif
Hand-diagram-01.png

Different gesture, repetitive, fighting

8. Microwave.gif
Hand-diagram-01.png

Short time span

7. Cutting 2.gif
Hand-diagram-01.png

small movement, task

EXPLORATION/IDEATION

E. Prototype

I used 3D modeling program to mimic the 3D visualization of the recipient. I used firefly in grasshopper to mimic the dynamic input from the sender.

3.gif

EXPLORATION/IDEATION

F. User Journey

User-Journey

Thinking of both the recipient and the sender's view, the visualization could be a wrist band that the recipient could carry, or the ambient information could become the focus - surrounds the recipient. The different state of the visualization depends on the current state of the recipient.

Independent Study Presentation_Page_18.j

Recipient:

Periphery

Independent Study Presentation_Page_18.j

Focus

User Journey:

Independent Study Presentation_Page_21.j
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FINALE

G. Prototype Video

Video
Next Step

FINALE

H. Hand-Tracking Prototype

1.gif
2.gif
3.gif

FINALE

I. Reflection/Next Step

*How would people learn the language?

*How to try to avoid falling into creating the icon/symbol for the body movement?

*What would be the instant application of the idea, like screen, mirror, rather than AR?

*Please feel free to send in your comments too:) I'll very much appreciate your thoughts!

FINALE

J. Previous Research Documentation

Independent Study Presentation_Page_30.j
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